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The following information can help you choose an image format that meets your needs: Some formats might not provide suitable compression for the kind of image content you have planned. For example, some formats might not support a feature that you need, for example, transparency or a specific color format. Specify the Name of the image file and the Location where you want it to be created.ĭepending on how you plan to use the image, certain file formats might be more appropriate than others. Select Modify.įor information about how to choose a file format based on your requirements, see Choose the image format. Select the Individual components tab, and then select the Image and 3D model editors component under the Games and Graphics category. Close the dialog and then select Tools > Get Tools and Features from the menu bar, to open the Visual Studio Installer. If you don't see the Graphics category in the Add New Item dialog, you may need to install the Image and 3D model editors component. In the Add New Item dialog box, under Installed, select Graphics, and then select an appropriate file format for the image. In Solution Explorer, open the shortcut menu for the project that you want to add the image to, and then choose Add > New Item. This section describes how to add an image to your Visual Studio project and configure it for your requirements. The Image Editor supports the following image formats: Format name This includes support for popular image file formats and color encodings, features such as alpha-channels and MIP-mapping, and many of the highly compressed, hardware-accelerated texture formats that DirectX supports. You can use the Image Editor to work with the kinds of rich texture and image formats that are used in DirectX app development. This article describes how to work with the Visual Studio Image Editor to view and modify texture and image resources. Applies to: Visual Studio Visual Studio for Mac Visual Studio Code
